Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
Use the 2D SpriteShape package as a powerful worldbuilding tool that allows you to tile Sprites along the path of a shape, with the Sprites automatically deforming in response to different angles ...
Unity Software Inc. (NYSE: U) recently saw its stock price experience a jump, leaving investors wondering if this marks the ...