Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
旨在帮助你查看每个运行时提供的信息,查看其实现的扩展,以及检查可以查询的常见属性和枚举 (映维网 2021年09月13日)如果你是用OpenXR构建体验的Unity或Unreal开发者,或者是相关的底层开发者,OpenXR Explorer可能值得你的关注。社区存在众多的OpenXR运行时,而 ...
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to ...
The virtual reality community is a collection of warring tribes. Games and applications are only available on certain hardware, and controls and sensors are unique to each platform. That leaves VR ...
2月16日消息,PICO正式支持OpenXR SDK,为开发者提供使用OpenXR API开发VR应用所需的完整资源。据悉,此前开发者为PICO开发VR应用主要使用安卓原生的PICO XR SDK,而现在PICO XR SDK已于1月19日下线,PICO全面推荐开发者们使用OpenXR SDK来开发原生VR应用。 据青亭网了解 ...
未正面回应为何不支持其他PC VR头显 (映维网Nweon 2025年03月08日)日前有开发者公开前谴责Meta的OpenXR集成弄虚作假,宣称跨平台但却只支持自家平台。具体来说,他们的Unity和Unreal “OpenXR”集成只适用于Quest Link和Rift头显,但不支持其他PC VR头显。 延伸阅读 ...
OpenXR 1.1 consolidates multiple extensions into the core OpenXR specification to reduce fragmentation and simplify development of advanced XR applications. Beaverton, OR – April 15, 2024 – Today, The ...
The OpenXR standard is a consortium of dozens of companies in the XR industry, across platforms, headsets, chipsets, and game engines. Orchestrated by the Khronos Group the consortium consists of some ...
Luke has been working in consumer tech for over a decade and is an expert in cameras, computing, VR and audio. He joined Pocket-lint in 2021 and can always be found writing reviews, news and features ...