The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
今年早些时候,微软宣布正在努力在Windows 10的Direct3D 12(D3D12)中启用对OpenCL和OpenGL映射层的支持。为了启用映射层,解决设备上没有OpenCL和OpenGL硬件驱动时的兼容性问题,公司目前已经在微软商店中发布了兼容性包。 该兼容性包的标题为 "OpenCL和OpenGL兼容性包 ...
新酷产品第一时间免费试玩,还有众多优质达人分享独到生活经验,快来新浪众测,体验各领域最前沿、最有趣、最好玩的产品吧~!下载客户端还能获得专享福利哦! 原标题:微软发布 Win10 OpenCL/OpenGL 兼容更新包:提升硬件加速性能 IT之家11月15日消息 外媒 ...
今年是OpenGL标准诞生20周年,20年前SGI(硅谷图形技术公司)开放了OpenGL代码,一度统治了电脑图形API天下,之后虽然被微软DX标准赶超,不过OpenGL依然存在着、发展着,并拓展到移动图形API中。 OpenGL官方组织Khronos Group日前公布了OpenGL以及OpenCL的新标准 ...
SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 ...
随着昨天 MacOS 10.14 Mojave 的发布,苹果悄然证实,他们已弃用 OpenGL 和 OpenCL 。在 MacOS 10.14 的更新文档中,苹果表示使用 OpenGL 和 OpenCL 构建的应用可以继续在 macOS 10.14 中运行,但这些遗留技术在 macOS 10.14 中不推荐使用。现在使用 OpenGL 的游戏和应用应转向 Metal 。
Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology. Buried in the developer's documentation section, Apple made the declaration ...
为了能在 Windows 平台上更好运行 OpenGL,微软不断改进 Mesa 中的 Gallium3D Direct3D 12。在Mesa D3D12 最新代码中,对 Windows 平台的最大改进是实现 OpenGL 着色器存储缓冲区对象(SSBOs)。 SSBOs 用于在 GLSL 中存储和检索数据,同时比 Uniform Buffer Objects 更通用。该功能是由 ...
Apple's plans to kill off OpenGL aren't popular with game developers and the company is attempting to further explain its position. Share on Facebook (opens in a new window) Share on X (opens in a new ...
The OpenCL 2.0 provisional specification has been ratified and subsequently given a public release, according to The Khronos Group. The OpenCL 2.0 provisional specification has been ratified and ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
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