When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G ...
A newer, more capable graphics processor in the Apple iPhone 3G S will likely prompt the App Store to segment into one version for high-performance apps, such as complex games, that will only run on ...
Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology. Buried in the developer's documentation section, Apple made the declaration ...
So I'm porting an old SGI Motif/OpenGL app to Linux Qt/OpenGL and I've got the basics down. I can write code for a QGLWidget class and make it run. My app depends on using the OpenGL commands ...
Research in Motion announced several advancements at its 2009 BlackBerry Developer Conference on Monday, including a new application payment platform, tighter integration with Adobe products and ...
Most development effort in graphics drivers these days, whether you're talking about Nvidia, Intel, or AMD, is focused on new APIs like DirectX 12 or Vulkan, increasingly advanced upscaling ...
In the first part of our interview with director of developer relations Mike Kirkup, we discussed the potential of RIM's forthcoming BlackBerry Advertising Service. In part two, we're covering in-app ...