黄仁勋:在这个创业的过程中,有一年,微软推出了名为 Direct3D 的标准。这个标准催生了数百家公司,几年后形势很不利,我们发现自己几乎与所有人竞争。我们发明了 3D 图形技术,即面向消费者的 3D 图形,结果与 Direct3D 不兼容。我们不得不重置公司或破产。
在有关MS决定在Windows Vista中降级处理OpenGL的消息传开后,Beyond3d询问了业界几大引擎设计师,包括JC,Croteam(Serious Sam开发小组)的Dean以及Epic的Tim等对Direct3D和OpenGL的看法,以下是部分摘录: 你能否从几个技术角度解释一下坚持采用OGL而不是D3D9的原因?特别是你过去 ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
When a new OpenGL specification has been released, its merely the standardization of OpenGL extensions that have been around for a long time. Implicitly stating OpenGL is always behind Direct3D in ...
With little fanfare, Valve has published the source to ToGL, a translation layer to support a subset of the Direct3D 9 API on OpenGL systems. ToGL is a component of the company’s Source 3D engine.
id Software公司及其负责人Carmack一直是OpenGL的支持者,他们通过OpenGL开发的《Doom 3》和《Quake 4》等游戏的影响一直维持至今。不过,近日Carmack在接受采访的时候表示,现在Direct3D已经比OpenGL更加优秀了。 据Carmack表示,Direct3D胜在其不迁就旧的API体系,因此在发展 ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
这个标题,有的人可能一点都不感到兴趣,因为大家关注的焦点应该是娱乐3D(就是Direct3D)游戏方面的表现,OpenGL有什麽好谈的吗?OpenGL入侵PC沿革OpenGL原本并不是PC个人电脑的产品。它是大型的电脑工作站,用於专业电脑绘图,相对Direct3D之娱乐用途(玩Game)。
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...