During SIGGRAPH 2016, taking place next week in Anaheim, California, Nvidia Research plans to demonstrate methods to improve the quality of foveated rendering in virtual reality. Nvidia believes that ...
Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
Are you having trouble distinguishing real life objects from digital creations in the latest movies and TV shows? Well, things are only going to get harder to determine from here on out, thanks to a ...
Today I have a lot of opportunities to trace the display of smartphones and tablets to get information, but these days, an algorithm that obtains a "stereoscopic effect" by touching the screen "Touch ...
A person sliding a finger across a topographic map displayed on a touch screen can feel the bumps and curves of hills and valleys, despite the screen's smooth surface, with the aid of a novel ...
An animation studio can spend days rendering a scene that features water, smoke and other substances that affect light (and its simulation) in complex ways. Now, a team led by Disney Research Zürich ...
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lines and other edges. And because of the way that these appear on your screen, they can often look ...