【本文由小黑盒作者@Rairai酱于03月24日发布,转载请标明出处!】 微软发布 DirectX Raytracing 1.2,大幅提升性能与画质,引入次世代神经渲染技术,与 NVIDIA、AMD、Intel 深度合作 DirectX Raytracing 1.2(DXR)及神经渲染技术亮相 GDC,全面支持 AMD、Intel、NVIDIA 硬件 在 GDC ...
Microsoft is moving on to the next generation of its DirectX gaming APIs for Windows and Xbox. DirectX 12 Ultimate enables developers to unlock all of the hardware features on PC and in the Xbox ...
IT之家 3 月 22 日消息,在 2025 年游戏开发者大会(GDC)的 DirectX 年度演讲中,微软推出了 DirectX Raytracing(DXR)1.2 版本,并将其称为“图形技术的下一次进化”。 DirectX Raytracing 1.2 是微软推出的一种图形渲染技术,属于 DirectX 12 的一部分,专门用于实时光线追踪。
This week Microsoft has published more details on the new DirectX features more about DirectX 12 including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. All these features are ...
UL Benchmarks has announced that a new raytracing benchmark will arrive in January. 3DMark Port Royal will test and compare the real-time ray tracing performance of any graphics card that supports ...
Microsoft announced DirectX raytracing a year ago, promising to bring hardware-accelerated raytraced graphics to PC gaming. In August, Nvidia announced its RTX 2080 and 2080Ti, a pair of new video ...
In a nutshell: DirectX 12 is getting better at ray tracing according to Microsoft. The DXR 1.0 API, which brought us that cool Star Wars Raytracing tech demo (below) last year, is moving to version ...
It's been a few years since Microsoft introduced DirectX 12, and there's a new set of console introductions coming this fall, so the time is ripe for the unveiling of a new DirectX version. Microsoft ...
A lot of attention goes to the Nvidia and AMD driver updates. Of course, even their graphics cards have to bow to the mercy of DirectX at the best of times. The last major update was back in October ...
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