The new question-of-the-week is: What are your favorite classroom games? In Part One, Shannon Jones, Jennifer Bay-Williams, Molly Ness, and Sheniqua Johnson shared their favorites. Today, Jenny Vo, ...
The new question-of-the-week is: Do games have a role in teaching and learning in the classroom? If so, how should they be used? Part One ‘s contributors were Susan Lafond, Eric Schildge, Michael ...
Two decades in, and it’s abundantly clear that one of the most effective ways to nurture the 21st century’s trademark skills—creativity, critical thinking, communication, collaboration—is by creating ...
There’s no denying it: Classroom learning is changing. Classrooms today could be in person, online, or hybrid. Classrooms may be student-driven, might focus on project-based learning, or may offer ...
Through culturally relevant themes and virtual interactions, students learn to explore the world, their social relationships and how games work. As educators seek tools for online environments, one of ...
If you are interested in exploring potential applications for XR in your learning environments, the summary of strengths and limitations below may help. Strengths of using XR in the classroom include: ...
In an effort to curtail how much time young people spend playing video games, China has banned students from playing them during the school week and limits them to just one hour per day on Fridays, ...
The debate over online versus in-person classroom learning in K-12 education rages on, driven by concerns over student engagement, academic performance, and social-emotional development. Advocates of ...
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